Small Plant, Any Alignment
Armor Class 12 Natural Armour
Hit Points 8 (2d6 + 2)
Speed 10 ft.
STR
16 (+3)
DEX
8 (-1)
CON
14 (+2)
INT
10 (+0)
WIS
6 (-2)
CHA
8 (-1)
Skills Stealth +3
Damage Vulnerabilities Bludgeoning, Fire, Force
Condition Immunities Blinded, Deafened
Senses Blindsight 30 ft , Passive Perception 8
Languages Common Understands but cannot speak
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

False Appearance. While the Pumpkin remains motionless, it is indistinguishable from a any other pumpkin.

Rooted.  As an action the Pumpkin can root itself to it's current location, extending it's blindsight by an additional 30 ft and giving the Pumpkin advantage on any Strength saving throws against being moved.

Actions

Grasping Vines. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. Target must succeeded on a DC 12 Strength saving throw or be grappled and dragged 10 ft towards the pumpkin.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 3) piercing damage.

 

Description

Awakened by the magics of Zadicus, these pumpkins wait in ambush alongside their creator, ready to punish any who would ruin Zadicus' fun.

Monster Tags: plant

Aldorian92

Comments

Posts Quoted:
Reply
Clear All Quotes