False Appearance. While the Pumpkin remains motionless, it is indistinguishable from a any other pumpkin.
Rooted. As an action the Pumpkin can root itself to it's current location, extending it's blindsight by an additional 30 ft and giving the Pumpkin advantage on any Strength saving throws against being moved.
Grasping Vines. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. Target must succeeded on a DC 12 Strength saving throw or be grappled and dragged 10 ft towards the pumpkin.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 3) piercing damage.
Description
Awakened by the magics of Zadicus, these pumpkins wait in ambush alongside their creator, ready to punish any who would ruin Zadicus' fun.
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Posted Oct 31, 2020Noice