Large Giant, Chaotic Evil
Armor Class 20 plate full
Hit Points 142 (8d12 + 80)
Speed 30 ft.
STR
20 (+5)
DEX
13 (+1)
CON
20 (+5)
INT
10 (+0)
WIS
9 (-1)
CHA
7 (-2)
Saving Throws STR +9, CON +9
Skills Perception +2
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 12
Languages Giant
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate. In addition also restoring two hit dice at the start of each round ( does not restore hit points but can be used to cast spells)

Actions

Multiattack. The troll makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 5) piercing damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) slashing damage.

Longsword. Melee Weapon Attack:  +9 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 5) slashing damage.

Innate Spellcasting. innate spellcasting ability is Constitution (spell save DC 17). sacrificing one of his hit dice to do a spell like effect. Equivalent to a level 5 sorcerer for spells

 

Description

Fearsome green-skinned giants, trolls eat anything they can catch and devour. Only acid and fire can arrest the regenerative properties of a troll’s flesh.

Habitat: ArcticForestHillMountainSwampUnderdark

fireball6406

Comments

Posts Quoted:
Reply
Clear All Quotes