Healing Whenever. Whenever it wants, it can heal 50 HP.
Hit. Deals 1 damage every turn for 5 turns.
A Shot From A Gun. Deals 2d20+5 damage and 2d4 damage from the bullet for 10 turns after that.
Bomb. It just fires a bomb. It deals 10d20+50 damage to all of your party no matter where they are.
Slice. It slices you in two as you slowly but surely die.
Lava Pit. It Throws you into a lava pit. It does 30d20+500 damage.
Rock Throw. It throws a rock at a speed of 120 ft., and it deals 2d20+5 damage on impact.
Stabbing Dagger. It stabs you with a dagger 10 times. Each stab deals 1d10 damage.
Multi-Hit. It Does the ”Hit” attack 5 times.
Multi-Shot From a Gun. Does the “A Shot From A Gun” attack 5 times.
Multi-Bomb. Does the “Bomb” Attack 3 times.
Multi-Rock Throw. Does the “Rock Throw” attack 10 Times.
Stabbing Sword. It Does The “Stabbing Dagger” but it’s a sword and you get stabbed 20 times as well as it doing 2d20 damage and not 1d10.
Sacrifice. It Takes your soul and turns it into his, as the body you’re controlling helps him and not your party. It also gains 100 Max HP when this is done.
Now, Im telling you now. I don’t know what the point of this is, but I’m using it to put my bonus actions in.
Dual-Multi-Hit. It’s Like Hit or Multi-Hit, but it’s pentupled. The “Hit” attack is done 25 times.
Dual-Multi-Shot From a Gun. Same as Dual-Multi-Hit, but it’s with Multi-Shot From a Gun.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Multi-Sword Stab (Costs 2 Actions). It’s Like Stabbing Sword, but it’s all doubled. You get stabbed 40 times and it deals 4d20 damage.
UltraMulti-Sword Stab (Costs 3 Actions). It’s Multi-Sword Stab, but it’s all tripled. And yes, it does stack. So, it’s all 6x now, 120 stabs and 12d20 damage.
Nitro Stab (Costs 4 Actions). it’s The Previous one, but it’s all DOUBLED AGAIN! It’s now 240 stabs and 24d20 damage.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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