Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 18). Ability checks made to escape this grapple have disadvantage.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it.
Compound Nature. When the Compound Mimic meets a lone Mimic, that Mimic may join the Compound Mimic. For every mimic that joins, the AC increases by 2, the stat scores for strength, dexterity, constitution, intelligence, wisdom, and charisma increase by 2, The average hit points increase by 58, and the challenge rating increases by 2. It is also able to make one more Tongue and Bite attack in its multiattack and it is able to grapple one more target with its tongue attack. The size also increases to the next biggest size.
Multiattack. The Mimic can attack 8 times, 3 with its bite, 3 with its tongue, and 2 with its pseudopod.
Pseudopod. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 24 (5d8 + 2) acid damage.
Tongue. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 23 (6d6 + 2) acid damage plus 18 (4d8) necrotic damage. The target must do a DC 18 dexterity check, and if the creature fails the creature is grappled. The mimic has three tongues each of which can grapple one target.
Acid Shot. Ranged Weapon Attack: The mimic shoots a blob of acid in a 10 foot wide cone. Each creature in that area must make a DC 18 dexterity check and take 38 (8d8 + 2) acid damage or necrotic damage on a failed save or half as much on a successful one.
Description
The Compound Mimic has any number of mimics all formed into one Mimic. It is quite large. It can form into most inanimate objects.
Note: This stat sheet is the stats for three Mimics formed into one Compound Mimic. for adding Mimics to the Compound Mimic, follow the directions in Compound Nature. For subtracting Mimics from the Compound Mimic, follow the directions in Compound Nature, but instead of adding the numbers, you subtract the numbers from the mimic.
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