Medium Construct, Unaligned
Armor Class 18 (Arcanite Plating)
Hit Points 43 (5d12 + 10)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
14 (+2)
WIS
12 (+1)
CHA
4 (-3)
Damage Vulnerabilities Lightning
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Magic Weapons, Damage from Spells
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10
Languages Understands commands given in any language but can't speak.
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Hardened Shields. The Zealot gains 5 temporary hit points at the start of its turn if it has at least 1 hit point. While it has these hitpoints, it takes 3 less damage from all sources. This reduction is increased to 6 for damage from spells or other magical effects.

Constructed Nature. The Zealot does not require food, air, or rest. It cannot regain hitpoints naturally, nor can it benefit from healing magic. The Zealot may regain hitpoints if at least one creature who has proficiency with it spends 2 hours repairing it with Smith's tools. At the end of this period, the Zealot regains 3d12 + 7 + The creature's arcana bonus hitpoints, plus 3d12 for each additional creature who repaired it for this duration. A mending spell cast on the Zealot instantly restores 2d4 hitpoints for it, to a maximum of 25 hitpoints every 24 hours.

Unified Consciousness. The Zealot can communicate telepathically with other Zealots or Purgitors within 90 ft. of itself. Additionally, for each Zealot or Purgitor within that radius, it gains a +1 to all Wisdom, Intelligence, and Charisma checks and saving throws, to a maximum of 5.

Actions

Multiattack. The Zealot makes two Energy Blade attacks.

Kinetic Blast. Ranged Weapon Attack: +5 to hit, range 120/240 ft., one target. Hit: 16 (4d6 + 2) Radiant damage.

Energy Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) Slashing damage plus 7 (2d6) Radiant Damage.

Habitat: Urban

Kirtical_Mass

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