Medium Humanoid, Lawful Evil
Armor Class 16
Hit Points 112 (10d10 + 50)
Speed 30 ft.
STR
12 (+1)
DEX
17 (+3)
CON
14 (+2)
INT
20 (+5)
WIS
19 (+4)
CHA
18 (+4)
Saving Throws INT +8, CHA +7
Senses Unknown he can sense a blunder on the board or battlefield, Passive Perception 15
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

king's strike. when used carl uses the weapon summoned from kings sword to deal 2d8 damage with a +2 to hit 

queen's agility. when used carl's max movement speed is doubled lasts for 3 turns.

bishop's light. when used carl will emanate a large glow that blinds anyone that looks at it for 1 turn.

 

Bonus Actions

king's sword. when used carl summons a longsword esc weapon.

knights jump. when used carl can jump to any square within 20 feet of him.

Reactions

rook's defense. when used carl will summon a large rook that acts like a wall with 30hp

Legendary Actions

Pawn's surrender. as a legendary action carl can do a fake surrender luring the party into a false sense of security. if the party falls for it then carl gains 50 extra hp and gets 1 surprise round.

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