king's strike. when used carl uses the weapon summoned from kings sword to deal 2d8 damage with a +2 to hit
queen's agility. when used carl's max movement speed is doubled lasts for 3 turns.
bishop's light. when used carl will emanate a large glow that blinds anyone that looks at it for 1 turn.
king's sword. when used carl summons a longsword esc weapon.
knights jump. when used carl can jump to any square within 20 feet of him.
rook's defense. when used carl will summon a large rook that acts like a wall with 30hp
Pawn's surrender. as a legendary action carl can do a fake surrender luring the party into a false sense of security. if the party falls for it then carl gains 50 extra hp and gets 1 surprise round.