Cooling after heating. If Argentum was hit by an attack that caused fire or lightning damage, Argentum has a weakness to cold damage for the next attack against her.
Silver for monsters. All of Argentums physical attacks deal double damage against creatures created by or affected by a curse (e.g. vampires, werewolves, etc).
Poisonous Touch. When Argentum's physical attack hits a creature, the skin on the area hit turns slate gray. Affects the senses, temporary loss of smell and taste.
Stats from the hall of mirrors.
AC: 4
Hit Points: 100
Damage Vulnerabilities: Acid, Bludgeoning, Cold (if received fire or lightning damage before)
Damage Resistances: Piercing, Slashing
Damage Immunities: Poison, magic attacks which do not have acid, cold, fire or lightning affinity.
Stats from the living mirror.
AC: same as target
Hit Points: same as target
Damage Vulnerabilities: Acid, Bludgeoning, Cold (if received fire or lightning damage before)
Damage Resistances: Piercing, Slashing
Damage Immunities: Poison, magic attacks which do not have acid, cold, fire or lightning affinity.
Multiattack. Argentum makes two melee attacks with liquid blows.
Liquid Blows. Argentum creates a whip of liquid silver from her sleeve and uses it to attack a target. Melee Weapon Attack: +8 to hit, reach 20 ft., one creature. Hit: (1d8 + 2) slashing damage plus (2d6) poison damage.
Toxic Vapor. Argentum extends her hand toward all creatures within range (10 feet) and releases noxious gas from her palm. The creatures must succeed on a DC 16 Constitution saving throw. If this fails the target receives (2d12 +4) poison damage, and half as much on a successful roll.
Toxic Grip. Grabs a target with her hand, causing discoloration of the skin and disrupting the sense of smell and taste when hit. Melee Weapon Attack: +5 to hit, reach 3 ft., one target. Hit: (2d12) poison damage. In addition, the target is considered poisoned. It takes (1d6) poison damage at the start of its turn for the next 3 turns.
Magic mirror. When Argentum is attacked with magic, she can create a mirror of silver in front of her, which intercepts the attack and bounces it back at the attacker.
Cannot be used when using a magic that deals Acid damage. May overheat and fail with repeated use.
Argentum can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. She regains spent legendary actions at the start of her turn.
Liquid Blows. Argentum creates a whip of liquid silver from her sleeve and uses it to attack a target. Melee Weapon Attack: +8 to hit, reach 20 ft., one creature. Hit: (1d8 + 2) slashing damage plus (2d6) poison damage.
Living Mirror (Costs 2 Actions). Argentum creates a clone of a medium sized being from liquid silver. The mirror clone takes the form of a being touched by Argentum in the last hour. The mirror clone takes on the outline of the person, but looks like it is made entirely of reflective silver. The mirror clone inherits the person's current stats and also uses the same weapons (at the time the person was touched by Argentum). The clone cannot use magic or special abilities that cannot be implemented physically. The clone has no consciousness of its own and follows Argentum's orders. Argentum is also able to clone herself.
Hall of mirrors (Costs 3 Actions). Argentum covers the ground with a puddle of reflective silver with herself as the center. The resulting liquid mirror on the floor has a radius of up to 15 feet. Silver stalagmites up to 7 feet tall form from the coated floor.
The area within the 15 feet radius is now considered difficult terrain to traverse. All attack rolls in the area have a disadvantage, Argentum's ability checks and attack rolls have an advantage. The mirror cabinet remains until it is destroyed or disbanded by Argentum.
If she uses the ability again, the radius is doubled. She can do this up to 120 feet. (15 ft.-->30 ft.-->60 ft.-->120 ft.)
Once the radius reaches 60 feet, all medium creatures have additional disadvantage on ability checks. Additionally, all ranged attacks from outside the mirror cabinet that follow a straight line are ineffective against all creatures inside. If magic is used to attack inside, that attack is reflected and shoots wildly through the area. Each creature inside rolls a Dexterity saving throw, the creature with the worst roll is hit by the attack.
Description
Decades ago, there was a civilization in a far away land. Due to an incident, this civilization was almost completely wiped out. Some relatives were not there at the time of the incident and survived. Only two witnessed the incident and survived. One of these two founded a group with the other survivors as members. He told them about the incident. That the gods, fearing the ever-increasing power of the people, decided to destroy the people. To do this, they sent a terrible creature that wiped out everything. The mission of the group was firstly to take revenge on the gods and secondly to destroy the creature that the gods use as a tool to punish and control the material plane. This being has buried itself under a land surrounded by sea and lies there in eternal sleep until it is called again. The group has now traveled to this land, and set out in two-person teams to find items that will allow them to find, awaken and destroy the creature.
The group consists of ten members, each representing and using a separate element. They all look elf-like but with rounder facial features and larger pointed long ears. All have flawless skin, which has different colors (coloring of their element). They are about the same size as humans and are built differently. They all wear the same long black coat, which is buttoned in the front. With long big sleeves and a high closed collar. On their backs they wear the symbol of the snake Ouroboros which swallows its own tail, in deep red. They all wear full-face masks with a smooth surface and only 3 holes. Two on the eyes, and one on the forehead. Above the mask is also the symbol of Ouroboros as a circle connecting the 3 holes and the head or tail end of the snake is located at the third hole on the forehead. The masks are made of the respective material of the members (eg gold or silver).
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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2/9/2023 2:19:52 PM
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12
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1
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Coming Soon
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