Huge Construct (Titan, Warforged), Lawful Neutral
Armor Class 20 (natural armor)
Hit Points 100 (8d10 + 50)
Speed 40 ft.
STR
19 (+4)
DEX
7 (-2)
CON
20 (+5)
INT
2 (-4)
WIS
10 (+0)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages of its creator but can’t speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Deforester. The warforged titan deals double damage to trees, objects and structures.

Actions

Multiattack. The warforged titan makes one sawhand attack and one flamethrower attack.

Sawhand. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 6) slashing damage, plus 10 (2d10) slashing damage if the target is prone.

Flamethrower. Ranged Weapon Attack: +7 to hit, reach 40 ft. cone, all targets within cone. Hit: 15 (2d6 + 6) fire damage.

Sweeping Saw (Recharge 6). The warforged titan makes a sweep with its sawhand, and each creature within 10 feet of it must make a DC 15 Dexterity saving throw. A creature takes 18 (2d6 + 6) slashing damage on a failed save, or half as much damage on a successful one.

Description

Warforged titans are hulking constructs built to wreak paths of destruction through enemy armies. Some of the most feared combatants of the Last War, warforged titans are barely sentient, with just enough intelligence to follow commands.

They were lost to time, but as these golems were rediscovered, their designs were taken and updated to help with mining, deforestation, farming and of course, war.

Habitat: ForestGrasslandHillSwampUrban

SuperNova293

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