Large Construct, Unaligned
Armor Class 15 Natural Armor
Hit Points 70 (10d10 + 20)
Speed 30 ft., Burrow 10 ft.
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
2 (-4)
WIS
13 (+1)
CHA
1 (-5)
Damage Vulnerabilities Fire
Damage Immunities Poison, Psychic
Senses Darkvision 120 ft., Tremorsense 60 ft., Passive Perception 11
Languages Understands the languages of its creator but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Multiattack. The golem can make two slam attacks, two carapace blade attacks, one bite attack, or an acid attack.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 4) bludgeoning damage.

Carapace Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 4) magical slashing damage. 

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 3 (1d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 16). Until this grapple ends, the ankheg can bite only the grappled creature and has advantage on attack rolls to do so.

Acid Spray (Recharge 5-6). The Carapace Guard spits acid in a line that is 30 feet long and 5 feet wide, provided that it has no creature grappled. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one.

Reactions

Release the Inner Swarm. When the Carapace Guard is below a quarter of its total hit points, it uses its reaction to release 2 (1d4) Swarm of Insects. This can only be done once per dawn.

Inner Healing. When the Carapace Guard is below half of its total hit points, it uses its reaction to allow the swarms inside to heal it's carapace. The Carapace Guard heals 12 (3d8) damage. This can only be done once per dawn.

Description

Many mages and druids create guardians for their towers, groves, or inner sanctums. Carapace Guards are born from the shells and husks of numerous insect swarms, bound together in a construct form by either the will of a mage or druid, with the intent to protect their domain. The interior of the husk is home to living insect swarms, which stay inside through their lifespan, their bodies and husks being added to the construct upon their death or shedding, to either enhance or repair the construct.

The Carapace Blade they carry is made in two ways, both with similar effects; a mage forges one from insect husks, and coats it in steel, regularly giving an imprint of the bugs in the blade, or Druids grow it from the amalgamation of the natural weapons of insects such as the Mantis.

Monster Tags: constructmonstrosity

Habitat: ForestGrasslandSwamp

Montyminion

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