Divine Sense. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, or undead within 60 ft. that is not behind total cover. You can use this feature 6 times per long rest.
Lay on Hands. You have a pool of 35 HP per long rest. You can touch a creature to restore any number of HP remaining in the pool.
Hunter’s Bane. You have advantage on Survival checks to track fey, fiends, or undead, and you have advantage on Intelligence ability checks to recall information about them.
Dueling. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon
Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition.
Polearm Master. While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter your reach.
Spellcasting. Valeera Eildorne is a 7th-level Paladin. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). Valeera has the following Paladin spells prepared:
1st level (4 slots): Bless, Command, Cure Wounds, Ensnaring Strike, Protection from Evil and Good, Speak with Animals, Thunderous Smite
2nd Level (3 slots): Find Steed, Lesser Restoration, Misty Step, Moonbeam, Warding Bond
Natures Wrath. As an action, you cause spectral vines to reach up for a creature within 10 ft. of you. The creature must succeed on an STR or DEX saving throw, DC 17, or be Restrained. You can use this feature once per long rest.
Turn the Faithless. As an action, you cause all fey or fiends within 30 ft of you to make a DC 17 WIS save or be turned for 1 minute or until it takes damage. You can use this feature once per long rest.
Valeera can make 2 attacks per action.
Glaive. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 10 (1d10 + 5) Slashing damage.
Pike. Melee Weapon Attack: +9 to hit, range 10 ft., 1 target. Hit: 10 (1d10 + 5) Piercing damage.
Shortsword. Melee Weapon Attack: +9 to hit, range 10 ft., 1 target. Hit: 10 (1d6+7) Slashing Damage
Crimson Rite. As a bonus action, imbue a weapon to strike for 1d4 extra cold damage. On activating the rite, you take 1d4 damage. The Rite lasts for as long as you are holding the weapon
Blood Curse of the Marked. you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die.
Amplify. The next attack roll you make against the target before the end of your turn has advantage.
Fey Step. You teleport up to 30 ft. to an unoccupied space you can see. You can use this feature 4 times per long rest.
Immediately after you use your Fey Step, one creature you can see within 5 ft. must succeed on a WIS save (DC 17) or be frightened until the end of the next round.
Ensnaring Strike, Thunderous Smite
Misty Step
Polearm Master. Melee Weapon Attack: +9 to hit, Reach 5 ft., 1 target. Hit: 7 (1d4+5) Bludgeoning Damage
Polearm Master. Melee Weapon Attack: +9 to hit, Reach 5 ft., 1 target. Hit: 7 (1d4+5) Bludgeoning Damage
Description
Valeera Eīldorne is an Eladrin huntress in the service of [[Elarya Rosebane]]. She was born and raised in the Feywilds for most of her life. Eventually, Valeera started growing tired of her repetitious life, so she left. She went on a sabbatical from the fey wilds to travel the material plane and live in Orsterra.
She arrived initially in the [[The Riverlands]], traveling along the riverbanks to the east, visiting with fishermen and merchants. She stopped in [[Stoneguard]] for a few years, helping out with hunting and keeping watch over the various flocks of domestic animals around the outside of the city. It was near this time that Valeera began to hear rumors of [[Lady Vatrina]] and [[Galdar]]'s plans to attack the clan of [[Mōnt Chēur]]. So she left, went to fight with them, and was prepared to die for them. But, she would not be given the grace of a warrior's death.
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