Medium Undead (Tiefling), Lawful Evil
Armor Class 15 Leather
Hit Points 356 (20d8 + 80)
Speed 40 ft.
STR
10 (+0)
DEX
14 (+2)
CON
18 (+4)
INT
16 (+3)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws WIS +7, CHA +9
Skills Arcana +14, History +14
Damage Resistances Poison, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Senses Darkvision 120ft, Passive Perception 15
Languages Common, Infernal
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Innate Spellcasting. The warlock’s innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 18), requiring no material components:

At will: alter selffalse lifelevitate shieldsilent image

2/day each: feeblemindfinger of deathplane shift

Spellcasting. Arkunuk spellcasting ability is Charisma (spell save DC 18, +9 to hit with spell attacks). Arkunuk has following Warlock spells prepared:
Cantrips (at will): chill touch, eldritch blastfire boltfriendsmage handminor illusionprestidigitationshocking grasp

1st–7th level (6 7th-level slots): banishmentburning hands, crown of stars, etherealness, flame strikehellish rebukemagic circle, mental prison, scorching rayscryingstinking cloudsuggestionwall of fire

Staff of the Forgotten One.

Invoke Curse. The Staff of the Forgotten One has 7 charges and regains 1d4 + 3 expended charges daily at dawn. While holding the staff, you can use an action to expend 1 charge and target one creature you can see within 60 feet of you. The target must succeed on a Constitution saving throw (using your spell save DC) or be cursed. While cursed in this way, the target can’t regain hit points and has vulnerability to necrotic damage. A greater restorationremove curse, or similar spell ends the curse on the target.

Destroying the Staff. A creature in possession of the staff can use an action to break it over one knee or a solid surface. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. Each creature in the area must make a DC 18 Dexterity saving throw, taking 132 (24d10) force damage on a failed save, or half as much damage on a successful one. When the staff is destroyed, the life force of the Forgotten One is released to the afterlife. Where it goes is anyone’s guess.

Actions

Staff of the Forgotten One. Melee Weapon Attack:+7 to hit, reach 5 ft., one target. Hit: 11 (3d6 + 3) necrotic damage. 

Description

Arkunuk came back to life with the Clone, casted by Waruk. Now he possess the Staff of the Forgotten One.

CantetLucem