Wide Colorful Vision. The Turtle Ducks have retinas superior to the normal and have better sight then normal. They have a bonus of +4 with the Perception skill.
Beak Bite. The Turtle Duck's beak is a natural weapon, which they can use to make unarmed strikes. If they hit with their beak, the attack deals piercing damage equal to 1d4 + their Strength modifier (minimum 0).
Webbed Feet. Thanks to the duck webbed feet, turtle ducks have a swimming speed of 30ft.
Natural Shell Armor. Turtle Ducks have natural armor thanks to their shell that doesn't weight them down too much. The Turtle Duck's AC is 13 + their Dexterity mod + their Constitution mod when not wearing armor. They can only wear armor that is specially made for them- meaning they can wear a special made shield for the shell to still gain the prior bonus
Hold Breath. The turtle Duck can hold its breath for 5 minutes
Action Melee Attack. Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: (1d4) [piercing] damage.
Turtle Shell. When a creature with a size of large or bigger approaches the Turtle Duck, their limbs, head, and appendages retract into the shell. All damage taken by the Turtle Duck are halved and gains temporary hit points equal to an amount of d20's equal to the constitution modifier.
Description
The turtle duck has a duck's head, neck, and tail, but the body, shell, and legs of a turtle. Its neck, tail, and most of its head are light brown or beige in color. A dark brown stripe runs from its bill back over its head. Its legs and unfeathered body are of the same shade of brown. Its shell is dark green and its scaly underside is light green or off white.
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