Beak. Melee Weapon Attack: +7 to hit, reach 12 ft., 1 target. Hit: 20 (2d10 + 5) bludgeoning damage.
Boiling Wind. Ranged Weapon Attack: +8 to hit, range 10/100 ft., up to 4 targets. Hit: 50 (4d20 + 15) bludgeoning damage, plus and additional 2d12 + 10 fire damage. This attacks spreads out in a 40 ft. cone. All targets inside the cone take the damage and must make a dc 18 Dex save. On fail, the target is pushed backwards 2d20 + 5 ft.
Dive Bomb. Ranged Weapon Attack: +8 to hit, range 30/100 ft., 1 target. The Albatross swoops up into the air, chooses a target, and swoops down, claws extended. The target must make a DC 17 Dex save. Fail: 17 (2d20 + 10) piercing damage, and the target is stunned until the Albatross's next turn. On success, the target takes half damage, and is not stunned.
Grasping Talons. The albatross annihilator grabs a target with its claws. The target must succeed on a dc 17 dex save, or be grappled by the albatross.
Description
The Albatross Annihilator is a construct made a elite duck mechanic, under the instructions of Lord Quackus. These constructs are used as guards inside of Lord Quackus's factory.
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