Large Construct, Lawful Evil
Armor Class 16 metal sheets
Hit Points 78 (12d8 + 15)
Speed 25 ft., Fly 45 ft., Swim 45 ft.
STR
15 (+2)
DEX
19 (+4)
CON
17 (+3)
INT
11 (+0)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws DEX +7, CON +6
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 16
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Actions

Beak. Melee Weapon Attack: +7 to hit, reach 12 ft., 1 target. Hit: 20 (2d10 + 5)  bludgeoning damage. 

Boiling Wind. Ranged Weapon Attack: +8 to hit, range 10/100 ft., up to 4 targets. Hit: 50 (4d20 + 15) bludgeoning damage, plus and additional 2d12 + 10 fire damage. This attacks spreads out in a 40 ft. cone. All targets inside the cone take the damage and must make a dc 18 Dex save. On fail, the target is pushed backwards 2d20 + 5 ft.

Dive Bomb. Ranged Weapon Attack: +8 to hit, range 30/100 ft., 1 target. The Albatross swoops up into the air, chooses a target, and swoops down, claws extended. The target must make a DC 17 Dex save. Fail:  17 (2d20 + 10) piercing damage, and the target is stunned until the Albatross's next turn. On success, the target takes half damage, and is not stunned.

Bonus Actions

Grasping Talons. The albatross annihilator grabs a target with its claws. The target must succeed on a dc 17 dex save, or be grappled by the albatross.

Description

The Albatross Annihilator is a construct made a elite duck mechanic, under the instructions of Lord Quackus. These constructs are used as guards inside of Lord Quackus's factory.

Habitat: CoastalUrban

TheGenericHumanBeing

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