Legendary Resistance (2/day). If he fails a saving throw, it can choose to succeed instead.
Magic Resistance. The Chairman has advantage on saving throws against spells and other magical effects.
Spellcasting. Chairman Sorcerer Zagrar Wiltfire is a 16-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). He has the following Sorcerer spells prepared:
Cantrips (at will): Control Flames, Mage Hand, Prestidigitation, Dancing Lights
1st level (4 slots): Chaos Bolt, Mage Armor, Magic Missile, Shield
2nd level (3 slots): Flaming Sphere, Hold Person, Shadow Blade
3rd level (3 slots): Fly, Flame Arrows, Counterspell, Fireball
4th level (3 slots): Dimension Door, Stoneskin, Wall of Fire
5th level (2 slots): Dominate Person, Immolation, Bigby's Hand
6th level (1 slot): Disintegrate
7th level (1 slot): Etherealness
8th level (1 slot): Power Word Stun
Quick Spellcasting. Zagrar can spend his bonus action to cast a spell that costs an action, casting 2 spells in a round.
Shadowblade. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: (2d8 - 1) Psychic damage.
Quick Teleportation (Once per 2 turns). Zagrar can teleport to any place within a 100 ft. range.
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