Medium Humanoid (Human), Lawful Evil
Armor Class 12
Hit Points 125 (30d8)
Speed 30 ft.
STR
8 (-1)
DEX
12 (+1)
CON
12 (+1)
INT
17 (+3)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws INT +7, CHA +9
Skills Arcana +6, Deception +4
Damage Vulnerabilities Bludgeoning
Damage Resistances Fire, Necrotic
Senses Passive Perception 19
Languages Common, Draconic, Infernal
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Legendary Resistance (2/day). If he fails a saving throw, it can choose to succeed instead.

Magic Resistance. The Chairman has advantage on saving throws against spells and other magical effects.

Spellcasting. Chairman Sorcerer Zagrar Wiltfire is a 16-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). He has the following Sorcerer spells prepared:
Cantrips (at will): Control Flames, Mage Hand, Prestidigitation, Dancing Lights
1st level (4 slots): Chaos Bolt, Mage Armor, Magic Missile, Shield
2nd level (3 slots): Flaming Sphere, Hold Person, Shadow Blade
3rd level (3 slots): Fly, Flame Arrows, Counterspell, Fireball
4th level (3 slots): Dimension Door, Stoneskin, Wall of Fire
5th level (2 slots): Dominate Person, Immolation, Bigby's Hand
6th level (1 slot): Disintegrate
7th level (1 slot): Etherealness
8th level (1 slot): Power Word Stun

Actions

Quick Spellcasting. Zagrar can spend his bonus action to cast a spell that costs an action, casting 2 spells in a round.

Shadowblade. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: (2d8 - 1) Psychic damage. 

Legendary Actions

Quick Teleportation (Once per 2 turns). Zagrar can teleport to any place within a 100 ft. range.

SilasDitters

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