Keen Smell. Aslan has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. Aslan has advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Pounce. If Aslan moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Running Leap. With a 10-foot running start, the lion can long jump up to 25 feet.
Legendary Resistance (3/Day). If Aslan fails a saving throw, it can choose to succeed instead.
Multiattack. Aslan makes two attack actions: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Breath Weapons. Aslan can use his breath weapon once per day.
Lightning Breath. The Aslan exhales lightning in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) lightning damage on a failed save, or half as much damage on a successful one.
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