Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Blood Breath (Recharge 5–6). The dragon exhales reddish necrotic energy in a 20-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failed save, the creature takes (2d6) necrotic damage and the target’s hit point maximum is reduced by an amount equal to the necrotic damage taken.
Blood Born. as an action you can summon a homunculus one time per long rest.
Blood extract. This ability allows you to take an extra 1d4 physic damage the next time you hit something three time per long rest.
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