Huge Construct
Armor Class 22 Natural armor
Hit Points 130 (10d20 + 30)
Speed 20 ft.
STR
10 (+0)
DEX
10 (+0)
CON
20 (+5)
INT
3 (-4)
WIS
10 (+0)
CHA
20 (+5)
Saving Throws CON +11, WIS +6
Damage Immunities Poison
Condition Immunities Petrified, Poisoned, Restrained, Stunned
Senses Blindsight 60 ft., Passive Perception 19
Languages understands the languages they knew in life but can't speak
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Life Through Guilt. If damage reduces the amalgam to 0 hit points, the creature that dealt the damage must make a Wisdom saving throw with a DC equal to half the damage taken, unless the damage is psychic. On a failure, the amalgam drops to 1 hit point instead.

Glitched Existence. Whenever a creature starts its turn within 30 feet of the amalgam, it must make a DC 20 Wisdom saving throw. On a failure, the creature rolls 1d4 for one of the following:

1 - The creature loses one of its most important memories, getting disadvantage on Wisdom saving throws for 1 minute.

2 - The creature's sense of time changes for 1 minute. At the beginning of its turn, it must choose to use an action or move, but not both.

3 - The creature doesn't recognize its body, getting disadvantage on all attack rolls it makes until the end of its next turn.

4 - The creature doesn't recognize anyone else and becomes paranoid, viewing all other creatures as enemies. It must use this turn to attack a random creature near it, determined by the DM.

You Can Be Whoever You Want to Be! At the start of the amalgam's turn, it rolls 1d6 and gains one of the following effects until the start of its next turn:

1-2 - Its AC decreases by 10, its speed increases by 30, and it becomes size medium.

3-4 - Its speed becomes 0, it gains a +5 bonus to its attacks, and it becomes small.

5-6 - It can only make two attacks this turn, its AC increases by 5, and its size becomes gargantuan.

Actions

Multiattack. The amalgam makes four slam attacks and then uses Flesh is So Much Fun.

Slam. Melee Weapon Attack: Melee Weapon Attack: +12 to hit, reach 10 ft. Hit: 1d6 + 15 bludgeoning damage.

Flesh is So Much Fun. A creature within 30 feet of the amalgam must make a DC 20 Constitution saving throw or roll for You Can Be Whoever You Want to Be!

Sharing is Caring. Two creatures of the amalgam's choice that it can see within 10 feet of each other must make a DC 20 Constitution saving throw. A creature that fails is temporarily fused to the other until the end of its next turn. While fused, the creature shares the other's movement, and must succeed on a DC 15 Intelligence saving throw at the start of their turn or be unable to use any actions. If both creatures fail, their bodies fuse together, and they share actions for as long as they're fused.

Reactions

Do You Understand? When a creature within 30 feet of the amalgam casts a transmutation spell of 1st level or higher, the amalgam can use its reaction to immediately cast the same spell, using the target's spell save DC and spell attack bonus.

Habitat: Urban

Celmage

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