Medium Humanoid (Shapechanger), Neutral Good
Armor Class 11
Hit Points 45 (6d8)
Speed 40 ft., Climb 30 ft., Burrow 20 ft.
STR
12 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
15 (+2)
WIS
15 (+2)
CHA
18 (+4)
Skills Acrobatics +6, Persuasion +6, Stealth +6
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Charmed
Senses Darkvision, Passive Perception 16
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Shapechanger. The werefox can use its action to polymorph into a fox-humanoid hybrid or into a fox, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen sight, Hearing and Smell. The werefox has advantage on Wisdom (Perception) checks that rely on sight, hearing or smell.

Actions

Multiattack. (Hybrid Form Only). The werefox makes two attacks, one with its bite and one with its claws.

Bite (Fox or Hybrid Form Only). Melee Weapon Attack:+4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werefox lycanthropy.

Claws. (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d4 + 2) slashing damage.

Reactions

As a reaction the werefox can make a dexterity saving throw and grapple the opponent (medium or smaller)

As a reaction the werefox can use the Prestidigitation spell

Legendary Actions

Move. The werefox moves up to its speed without provoking opportunity attacks.

Detect. The werefox makes a Wisdom (Perception) check.

Description

A werefox is a charismatic predator that can appear as a humanoid, as a beautiful fox, or in a hybrid form—a furred and well-muscled humanoid body topped by a ravening yet dashing foxes head.

Habitat: ForestGrassland

Ted_Bacon

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