Unnatural Aura: Both wild and domesticated animals can sense the unnatural presence of an apparition at a distance of 30 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.
Create Spawn: A creature slain by an apparition will rise in 1d4 hours as an apparition. Spawn are not commanded by or under the control of the apparition who created them. They possess none of the abilities they had in life. Incorporeal: Only harmed by +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armor. Always moves silently.
Strangle: If an apparition hits with its incorporeal touch, it can strangle an opponent. An apparition attacks by grasping a victim's throat with its incorporeal hand and implanting a suggestion in the victim's mind that the apparition can actually cause him harm. On a successful attack, the target must succeed at a Will save (DC 17) or be stricken with horror. On a successful save the suggestion fails. A failed Will save requires the victim to make another save (this time Fortitude, DC 15) or die from fright. Even on a successful Fortitude save, the victim will flee in terror for 1d6 rounds.
Description
Apparitions are undead creatures borne of creatures that died violent deaths. They resemble skeletons draped in funerary bandages, and, as such, are frequently mistaken for mummies. Apparitions can phase between the Ethereal and Prime Material, making surprise attacks as they do.
Random Encounter. The characters encounter 1d4 apparitions (MM5). These undead violently attack any living creature on which they can get their bony claws. They fight
until destroyed.