Armor Class
15
(natural armor)
Hit Points
10
(1d10)
Speed
0 ft., Fly 70 ft.
STR
1
(-5)
DEX
1
(-5)
CON
1
(-5)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Prone
Senses
Passive Perception 7
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Flyby. The vampire mannequin doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Actions
Flight of the Vampire. Acting on initiative count 5, the mannequin flies over the characters, 10 feet above the floor, and doesn’t stop until it reaches the east end of the hall. On its next turn, it reverses direction and flies back to its compartment.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/10/2023 11:42:48 PM
|
4
|
0
|
--
|
Coming Soon
|
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