Armor Class
10
Hit Points
1
(1d4 - 1)
Speed
20 ft.
STR
2
(-4)
DEX
11
(+0)
CON
9
(-1)
INT
2
(-4)
WIS
10
(+0)
CHA
4
(-3)
Senses
Darkvision 30 ft., Passive Perception 10
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Screech (Recharge 5-6). The banshee rat squeaks at a painfully shrill pitch, inflicting damage on the unlucky ears around to hear it. Each creature in a 10-foot-radius sphere centered on the rat must make a Constitution saving throw (DC 7). A creature takes 4 (1d4 + 2) psychic damage on a failed save. On a successful save, the creature takes no damage.
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