Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Action Name.
Action Melee Attack. Bite- Bites an enemy. 3 d8 + 1 d10, + 6 to hit
Tail Swing- Swings it's tail. 4 d6 + 2 d8, + 9 to hit
Action Ranged Attack. Fireball- shoots a fireball out of it's mouth. 6 d8 damage, +10 to hit
Reaction Name. Jump- Makes a dc15 dexterity saving throw.
Enter the description for how legendary actions work for your monster here.
Attack Duplication- Doubles all damage dealt. Costs next action.
Duplicate- Duplicates itself. Costs next action.
Description
Evil, large, and very dangerous.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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