Armor Class
12
(natural armor)
Hit Points
19
(3d10 + 3)
Speed
15 ft., Swim 40 ft.
STR
15
(+2)
DEX
10
(+0)
CON
13
(+1)
INT
2
(-4)
WIS
10
(+0)
CHA
5
(-3)
Skills
Stealth +3
Senses
Blindsight 30 ft., Passive Perception 10
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Hold Breath. The crocodile can hold its breath for 15 minutes.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Description
Unlike their surface-dwelling cousins, these albino crocs spend almost all their time in the water, as they find no interest in the unhospitable caves and caverns. They have become all but blind with time and rely almost solely on their hearing to locate and catch prey.
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