Medium Plant, Neutral
Armor Class 13 (natural armor)
Hit Points 50 (7d12 + 14)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
12 (+1)
WIS
12 (+1)
CHA
12 (+1)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 10
Languages One language known by its creator
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

False Appearance. While Bella Shade McGlinchey remains motionless, it is indistinguishable from a normal plant.

Ingrained Poison. Creatures inflicted by poison by Bella Shade McGlinchey, deals 3d8 damage every turn in combat. 

Poison Plant. Bella Shade McGlinchey's fruit deals 2d8 damage every minute for an hour or until an antidote is taken. 

Recipe for Disaster. Bella Shade McGlinchey's fruit can be picked and combined with some other ingredients to create various potions or poisons with various effects. A creature can only drink 1 potion or poison with Bella Shade McGlinchey's fruit per 24 hours. If a creature drinks more than 1, the 2nd potion or poison and, each potion or poison after the 2nd, will have no effect. 

Combine with:
1. Hemlock: Poison that deals 4d8 per minute until an antidote is given. 
2. Opium Poppy: Potion that makes the drinker enter a dream like state for 10 minutes. The creature is unbelievably happy, has no sense of danger, can take no actions, but becomes resistant to all physical damage until the potion wears off.
3.Wolfs-Bane: Poison that deals 10d10 per minute until an antidote is given. Also transforms the drinker into a werewolf. If the drinker dies in werewolf form, the drinker dies in regular form as well.
4. Ricinus: Poison that makes the drinker have uncontrollable diarrhea for 24 hours, and horribly hallucinate, until an antidote is given. 
5. Elephant Ears: Potion that makes the drinker polymorph into a huge sized elephant, but also makes the drinker extremally stupefied. For every action or movement the drinker takes as an elephant, the drinker must Roll a d20. If the result is 10 or lower, the drinker's action or movement is negated and will change to be: The drinker will hit themselves dealing 3d10+6 damage. This potion stays in effect for 1 hour or until an antidote is taken.
6. Boquila: Potion that allows the drinker to polymorph into, and mimic the voice of, any humanoid. The drinker must say the name of the person they want to polymorph into by holding the Boquila potion and saying the name within 10 seconds of drinking the Boquila potion. While polymorphed, any action or bonus action that can be taken becomes that of which the drinker is polymorphed into. All stats become that of which the drinker polymorphed into. If the drinker is cursed, the curse does carry over while being polymorphed. This potion lasts for 30 minutes or until an antidote is taken.(Note: polymorphing into a Sibling of Slaughter does not allow the drinker to hold a Sibling of Slaughter weapon)

Actions

Multiattack: Bella Shade McGlinchey makes two actions. One ranged and one melee or two melee actions. 

Vine Whip: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: (2d6 + 4) slashing damage. 

Root Thrash: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (3d6+4) bludgeoning damage. On a successful hit; the creature that Bella Shade McGlinchey hit must make a CON saving throw (DC:13) The creature is poisoned of a failed saved. 

Bullet Seed: Ranged Weapon Attack: +6 to hit, range 20/50, one target, Hit: (2d8+4) bludgeoning damage. On a successful hit, the creature that Bella Shade McGlinchey hit must make a CON saving throw (DC 13).  The creature takes (3d8) poison damage on a failed save, or half as much damage on a successful one. On a failed save the creature is poisoned.


 

Description

An awaken Deadly Nightshade that was created for Cadence for his birthday!

Previous Versions

Name Date Modified Views Adds Version Actions
2/11/2023 6:07:32 PM
14
1
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Coming Soon

Monster Tags: Misc Creature

Habitat: Forest

Zoroark28

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