Fresh-Brewed Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage.
Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Cooling Down. If the elemental takes cold damage, it starts to become sluggish; its speed is reduced by 20 feet until the end of its next turn.
Splash. Melee Weapon Attack: +6 to hit, reach 5/15 ft., one target. Hit: 10 (2d6 + 3) fire damage.
Share (Recharge 4–6). Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 10 (2d6 + 3) fire damage. If it is Medium or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space.
The elemental can grapple one Medium creature or up to two Small or smaller creatures at one time. At the start of each of the elemental's turns, each target grappled by it takes 10 (2d6 + 3) fire damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength check and succeeding.
Description
This small elemental is composed of fresh, scalding hot coffee from the Boundless Resinium Thermus. It takes the shape of a small civet which is as feral as it is frenzied. As though is is constantly experiencing the effects of chronic caffeine consumption.
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