Armor Class
12
(natural armor)
Hit Points
21
(1d4 + 18)
Speed
40 ft.
STR
18
(+4)
DEX
11
(+0)
CON
15
(+2)
INT
6
(-2)
WIS
8
(-1)
CHA
5
(-3)
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Understands Abyssal but can't speak it
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Undying. When the skeleton is reduced to 0 hit points it doesn't truly die until it is damaged again at 0 heath. While at 0 hit points and not dead the skeleton must use its next action to reanimate itself gaining back 10 hit points
Actions
Multiattack. The Skeleton makes two attacks with its longbow, or Scimitar
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 5 slashing damage.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
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