Medium Or Small Undead, Lawful Evil
Armor Class 12 (natural armor)
Hit Points 21 (1d4 + 18)
Speed 40 ft.
STR
18 (+4)
DEX
11 (+0)
CON
15 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands Abyssal but can't speak it
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undying. When the skeleton is reduced to 0 hit points it doesn't truly die until it is damaged again at 0 heath.  While at 0 hit points and not dead the skeleton must use its next action to reanimate itself gaining back 10 hit points 

Actions

Multiattack. The Skeleton makes two attacks with its longbow, or Scimitar 

Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 5 slashing damage.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Reactions

 

 

Habitat: Underdark

SimonHumperNickle

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