Medium Undead, Neutral
Armor Class 6
Hit Points 18 (1d6)
Speed
STR
9 (-1)
DEX
10 (+0)
CON
8 (-1)
INT
2 (-4)
WIS
3 (-4)
CHA
1 (-5)
Saving Throws DEX +3
Senses Passive Perception 7
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

It is a humanoid absorber made to find unabsorbed life forms.

Actions

unarmed attack: 1d6 bludgeoning.

Bonus Actions

grow a limb to do more damage on hits.

Reactions

will hunt life forms similar or smaller sized creatures.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

humanoid with the three infector legs coming out of the face.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Ender_Mare001

Comments

Posts Quoted:
Reply
Clear All Quotes