Large Undead, Neutral
Armor Class 16
Hit Points 32 (2d8)
Speed 20 ft.
STR
15 (+2)
DEX
17 (+3)
CON
12 (+1)
INT
9 (-1)
WIS
4 (-3)
CHA
2 (-4)
Saving Throws DEX +6
Senses Passive Perception 9
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

none

Actions

Smash claw: 1d6 blugeoning

Bonus Actions

none

Reactions

they will kill all who fight

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

big, and a big arm to smash the enemy.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Ender_Mare001

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