Medium Undead, Neutral Evil
Armor Class 16 chain mail
Hit Points 76 (8d8 + 40)
Speed 20 ft.
STR
17 (+3)
DEX
6 (-2)
CON
20 (+5)
INT
3 (-4)
WIS
6 (-2)
CHA
18 (+4)
Saving Throws WIS +1
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Spellcasting. The zombie is a 5th level spellcaster. Charisma is its spellcasting ability (Spell Save DC 15, +7 to hit). The zombie has the following sorcerer spells prepared.

Cantrips (at will): fire bolt, mage hand, mind sliver

1st level (4 slots): burning hands, shield, tasha's hideous laughter

2nd level (3 slots): invisibility, misty step

3rd level (2 slots) fireball

Actions

Staff. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: Urban

SolidStardustt

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