Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Spellcasting. The zombie is a 5th level spellcaster. Charisma is its spellcasting ability (Spell Save DC 15, +7 to hit). The zombie has the following sorcerer spells prepared.
Cantrips (at will): fire bolt, mage hand, mind sliver
1st level (4 slots): burning hands, shield, tasha's hideous laughter
2nd level (3 slots): invisibility, misty step
3rd level (2 slots) fireball
Staff. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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