Brave. The corrupted has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when the corrupted hits with it (included in the attack).
Doubled. Has two flintlocks available.
Multiattack. The corrupted makes three melee attacks or two ranged attacks.
Corrupt Slash. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Furious Rush. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Angry Shot. The former pirate wildly shoots every flintlock available on it's body; with +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage per flintlock equipped
Parry. The corrupted adds 3 to its AC against one melee attack that would hit it. To do so, the corrupted must see the attacker and be wielding a melee weapon.
Description
These corrupted pirates pasts no longer matter. They have eaten of the abyss and paid the ultimate price. They have passed the point of no return and become fiends themselves.
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