Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Walker. The spider ignores movement restrictions caused by webbing.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (2d6 + 3) piercing damage, The target is grappled by the mandibles. As an action, the grappled target can make a DC 12 Strength check, escaping the mandibles on a success.
Crunch. If a target is grappled by the broodcarriers mandibles it uses its second set of mandibles to crush the creature. As an action the broodcarrier crushes together its mandibles dealing 3d6+3 bludgeoning damage.
Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Description
To catch its prey, a arid broodcarrier uses brute force and stealth in unison to overwhelm the prey. Arid Broodcarriers are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices.
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