Medium Construct, Lawful Neutral
Armor Class 20 Natural armor, Shield
Hit Points 50 (6d8 + 20)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
1 (-5)
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Blindsight 15 ft., Darkvision 60 ft., Passive Perception 11
Languages Understands every language, but cannot speak or write
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Sentinel. When the Phalanx hits a creature with an opportunity attack, the creature’s speed becomes 0 for the rest of the turn.
• Creatures within 5 feet of the Phalanx provoke opportunity attacks from it, even if they take the Disengage action before leaving its reach.
• When a creature within 5 feet of the Phalanx makes an attack against a target other than it (and that target doesn’t have this feat), it can use its reaction to make a melee weapon attack against the attacking creature.

Magic Resistance. The Phalanx has advantage on saving throws against spells and other magical effects.

Reinforced Arms. The Phalanx can use heavy weapons in one hand, without a change to the damage die. Weapons with the versatile propertie use the damage die as if used with two hands.

Actions

Multiattack. The Phalanx can make two attack with its Halberd.

Halberd. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 10 (1d10 + 4) Slashing damage. 

Description

Armed with a large halberd and a tower shield, the AutoGuard Phalanx stands guard wherever it is appointed. Once it receives orders, nothing wil get past it.

Habitat: Urban

LilGuinea

Comments

Posts Quoted:
Reply
Clear All Quotes