Sentinel. When the Phalanx hits a creature with an opportunity attack, the creature’s speed becomes 0 for the rest of the turn.
• Creatures within 5 feet of the Phalanx provoke opportunity attacks from it, even if they take the Disengage action before leaving its reach.
• When a creature within 5 feet of the Phalanx makes an attack against a target other than it (and that target doesn’t have this feat), it can use its reaction to make a melee weapon attack against the attacking creature.
Magic Resistance. The Phalanx has advantage on saving throws against spells and other magical effects.
Reinforced Arms. The Phalanx can use heavy weapons in one hand, without a change to the damage die. Weapons with the versatile propertie use the damage die as if used with two hands.
Multiattack. The Phalanx can make two attack with its Halberd.
Halberd. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 10 (1d10 + 4) Slashing damage.
Description
Armed with a large halberd and a tower shield, the AutoGuard Phalanx stands guard wherever it is appointed. Once it receives orders, nothing wil get past it.
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