Armor Class 18 (natural armor)
Hit Points 1 (1d4)
Speed 40 ft., Fly 80 ft.
STR
23 (+6)
DEX
10 (+0)
CON
21 (+5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Damage Resistances Cold
Condition Immunities Charmed, Frightened, Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 1
Languages Common, Draconic , all languages you know
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Spellcasting. You retain your ability to cast spells. Somatic and material components without a cost are ignored.

Channel Divinity. You retain your ability to use Channel Divinity.

Divine Smite. You may use Divine Smite on melee weapon attacks.

Additional Proficiencies. You may add your proficiency bonus to Stealth checks and Dexterity and Constitution saving throws. You may add double your proficiency bonus to Perception checks.

Actions

Multiattack. You can use your Petrifying Presence. You then make three attacks: one with your bite and two with your claws.

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Breath Weapons (Recharge 5–6). You use one of the following breath weapons.

Cold Breath. You exhale an icy blast in a 30-foot cone. Each creature in that area must make a Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.

Paralyzing Breath. You exhale paralyzing gas in a 30-foot cone. Each creature in that area must succeed on a Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Change Shape. As an action, you may transform between your true form and your dragon form.

Heltrix_Battlehammer

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