Gargantuan Dragon, Unaligned
Armor Class 18 (natural armor)
Hit Points 186 (12d20 + 60)
Speed 25 ft., Fly 70 ft.
STR
23 (+6)
DEX
11 (+0)
CON
21 (+5)
INT
11 (+0)
WIS
18 (+4)
CHA
14 (+2)
Saving Throws STR +11, DEX +5, INT +5, WIS +9
Skills Arcana +2, Perception +5, Stealth +9
Damage Resistances Fire
Senses Blindsight 5 ft., Darkvision 100 ft., Passive Perception 23
Languages Old Draconic, Understands New Draconic and a bit of Common but can't speak them
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Minor Legendary Resistance (2/Day). If the drake dragon fails a saving throw, it can choose to reroll the save with advantage and must use the new roll.

Actions

Multiattack. The drake dragon may use its Frightful Presence. It then makes two attacks: one with its bite and one with its tail. While flying, it can use its claws in place of one other attack.

Bite. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 2 (1d4) fire damage. If the target is Medium or smaller, it must succeed on a DC 17 Strength saving throw or be grappled by the dragon. The target can redo the saving throw at the start of each of its turns, ending the effect on a success.

Claws. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage.

Tail. Melee Weapon Attack: +10 to hit, reach 15 ft., one creature. Hit: 13 (2d6 + 6) bludgeoning damage. The target must succeed on a DC 13 Strength saving throw or be knocked prone.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 17 hours.

Fire Breath (Recharge 5-6). The drake dragon exhales flame in a 75-foot cone. Each target in that area must make a DC 20 Dexterity saving throw, taking 54 (12d8) fire damage on a failed save, or half as much on a success.

Legendary Actions

The dragon can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Description

Great black drake dragons are cliff, grassland, forest, and shoreline dwelling wyvern-like monsters that have hard black scales that give them their name. They are capable of blasting a cone of fire at prey and hostile creatures that get to close, though rarely, due to the fact that this breath weapon takes a bit longer than normal to recharge. This firepower raging inside of them also gives them a minor resistance to cold that allows them to thrive in chilly environments, such as of the coasts of arctic areas, though it seems that they can sort of "turn off" their semimagical heating system in order to live in hotter environments, such as nearby volcanic areas. Great black drakes are more intelligent than common wyverns, and many have been found hoarding treasure and doing highly complex tasks for personal reasons. This same intelligence can sometimes lead to helping humanoids that the drake dragon favor, though conflict is more common due to obvious fear of the creatures. These drake dragon's intelligence also allows them to learn at slightly less than the same rate as a human, especially around topics of magic, with draconic magic in particular being a favorite of more bold individuals. It is said that some great black drake dragons who learned how to speak New Draconic and use magic became lesser mages that used their magic to enhance their abilities, fight powerful humanoids and dragons, and even eventually completely transform into true dragons themselves. Great black drake dragons scales are often made into special scale armor that, when exposed to magical heat, allows the wearer to heat up its weapons and practically turn invisible in the shadows. 

Habitat: CoastalHillMountain

Dragonekillax2

Comments

Posts Quoted:
Reply
Clear All Quotes