Keen Sight. The aquamissioneer has advantage on Wisdom (perception) checks that rely on sight.
Tough. The aquamissioneer needs to eat and drink only three quarters of the food required for its size.
Multiattack. The aquamissioneer makes 2 attacks.
Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Description
Aquamissioneers are like adventurers, except that they live at sea. They sail on a boat, fight monsters, and gain treasure. An aquamissioneer crew consists of 4-6 regular aquamissioneers, 1 navigator, 1 doctor, 1 boatkeeper (like a housekeeper), and 1 captain.
The aquamissioneer captains are skilled in fighting, and using ships. They are the ones who defeat enemies and protect their crews.
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