Medium Or Small Humanoid (Any Race), Any Alignment
Armor Class 16 Chain Mail
Hit Points 119 (14d8 + 56)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
14 (+2)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws CON +6
Skills Perception +3, Survival +3
Senses Passive Perception 12
Languages Common and one other language
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Sight. The aquamissioneer has advantage on Wisdom (perception) checks that rely on sight.

 Tough. The aquamissioneer needs to eat and drink only three quarters of the food required for its size.

Actions

Multiattack. The aquamissioneer makes 2 attacks.

Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage. 

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Description

Aquamissioneers are like adventurers, except that they live at sea. They sail on a boat, fight monsters, and gain treasure. An aquamissioneer crew consists of 4-6 regular aquamissioneers, 1 navigator, 1 doctor, 1 boatkeeper (like a housekeeper), and 1 captain.

The aquamissioneer captains are skilled in fighting, and using ships. They are the ones who defeat enemies and protect their crews.

Habitat: ArcticCoastalSwamp

MountCelestia

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