Tough Crystal. A critical hit against the Crystalian is instead treated as a regular hit, unless the critical hit is from a bludgeoning weapon.
Magic Resistance. The Crystalian has advantage on saving throws against spells and other magical effects, and also has resistance to damage from spells.
Magic Weapon. The Crystalian's melee attacks are magical.
Unusual Nature. The Crystalian does not need to sleep, drink, eat, or breathe
Legendary Resistance (1/Day). If the Crystalian fails a saving throw, it can choose to succeed instead.
Innate Spellcasting. The Crystalian's spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At Will: Detect Magic, Dispel Magic
2/Day Each: Absorb Elements, Frost Fingers (5th level, 5d8 cold damage on a hit), Counterspell
1/Day Each: Blur, Faerie Fire, Hold Person
Multiattack. The Crystalian makes two Crystal Spear attacks.
Crystal Spear. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 4) piercing damage and 5 (1d4 + 3) cold damage.
Crystal Hail. The Crystalian forms a floating, sharp-edged orb of reflective crystal above it. All creatures within 15 feet of the Crystalian must make a DC 18 Dexterity saving throw or take 14 (2d6 + 5) piercing damage and 10 (2d6 + 2) cold damage, taking half as much on a successful save.
The Crystalian can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Crystalian regains spent legendary actions at the start of its turn.
Lunge. The Crystalian lunges up to 15 feet in one direction, not provoking opportunity attacks. If a creature is within reach of the Crystalian after lunging, it may use one Spear attack.
Reactive Spellcasting. The Crystalian may use a spell.
Loyal Protector (Costs 3 Actions). If a creature is within 5 feet of The Purple Heart, the Crystalian may teleport next to the creature and take the Multiattack action or the Crystal Hail action.
Description
Una Crystallum, commonly called Crystalians, are large, humanoid constructs composed entirely of shiny blue / purple crystals. Crystalians can be one of three types: Spear variant, Boomerang variant, and Brute variant.
Crystal Asteroids. Crystalians are the protectors of the Crystal Asteroids. These asteroids are covered in crystals of varying rarities, values, and sizes. Most of these crystals are unbreakable by conventional means, requiring special magic and tools to break. These asteroids can range in diameter from 150 feet to upwards of 900 feet. The most valuable part of these massive asteroids is the small gem inside; The Purple Heart.
The Purple Heart. The Purple Heart is a tiny purple crystal in the middle of the Crystal Asteroids. It is located floating underneath the massive white crystal that powers the asteroid. Its uses can vary depending on the great mind behind the usage of it, but generally they are used to empower rituals, as they contain a strong affinity towards magic. These Purple Hearts cannot be moved from their location unless the Crystalian(s) protecting it have been destroyed.
Loyal Hearted. The origin of the Crystalians is unknown, all that is known is they have no organs, no emotions, no personality. They are constructed and live only to defend the Crystal Asteroid and its Purple Heart, and will continue this objective until their destruction.
Lair and Lair Actions
Crystalians forever stay inside of Crystal Asteroids, protecting The Purple Heart within each one. The exterior of the asteroids are covered in crystals of varying rarities, values, and sizes. The inside has a massive white crystal that powers the asteroid, and the tiny purple crystal called The Purple Heart floating underneath it. When a creature enters the Crystal Asteroid, the massive white crystal emits a blinding white light. Each creature that can see the crystal must make a DC 15 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns.
Lair Actions
On initiative count 20 (losing initiative ties), the Crystalian takes a lair action to cause one of the following effects; the Crystalian can’t use the same effect two rounds in a row:
- The Crystalian chooses a 10 foot area of crystals on the walls of the interior of the asteroid, causing them to shoot out towards a target of the Crystalian's choice. The target must make a DC 15 Dexterity saving throw or take 10 piercing damage.
- The Crystalian focuses on the magical energy of The Purple Heart, causing it to shoot out a purple beam towards a target of the Crystalian's choice. The target must make a DC 15 Constitution saving throw or be stunned until the next lair action.
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Posted Feb 14, 2023After SEVEN VERSIONS I think I fixed every mistake I've made. I could've done it the easy way and spent 20 minutes inspecting every letter before submitting it so I didn't have to make seven versions, but I like to live dangerously. I shouldn't have to mess with this anymore.