Armor Class
12
natural
Hit Points
11
(2d8 + 1)
Speed
30 ft.
STR
10
(+0)
DEX
12
(+1)
CON
12
(+1)
INT
8
(-1)
WIS
10
(+0)
CHA
8
(-1)
Damage Resistances
Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Fire, Poison
Condition Immunities
Poisoned
Senses
Darkvision 120ft, Passive Perception 10
Languages
Infernal
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Actions
Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 5 (2d4) slashing damage.
Comments