Action Ranged Attack. RangedWeapon Attack: +4 to hit, range 20/120 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Ranged parry. This ranger adds 4 to its AC against one ranged attack that would hit it. To do so, the ranger must be aware of the attack.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Warglian Theocracy hold a strong belief towards their gods, that means they are aggressive toward non-believer, the ranger are not different and will attack on sight. usually together med foot soldiers or other type of units, but never alone
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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