Medium Undead, Neutral Evil
Armor Class 16
Hit Points 113 (15d8 + 45)
Speed 60 ft., (hover)
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
16 (+3)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws STR +7, DEX +7
Skills Acrobatics +13, Athletics +13, Sleight of Hand +13
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Senses Truesight 60 ft., Passive Perception 13
Languages Only languages it knew in life
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Incorporeal Movement. The reaper can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Turning Immunity. The reaper is immune to effects that turn undead.

Immutable Form. The reaper is immune to any spell or effect that would alter its form.

Magic Weapons. The reaper's attacks are considered magical.

Unnatural Reflexes. The reaper does not provoke opportunity attacks when moving out of an enemy's reach, and it has advantage on Dexterity saving throws.

Actions

Multiattack. The reaper makes two Rending Claw attacks.

Rending Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 33 (6d8 + 6) slashing damage and the target must succeed on a DC 17 Constitution saving throw or be left with a wound that reduces the target's speed by 20 feet. Creatures without flesh automatically succeed on the saving throw, and the wound heals after the creature takes a long rest.

Whirlwind of Claws (Recharge 4-6). The reaper spins in place, releasing hundreds of tiny skeletal hands that cover a 15-foot sphere centered on itself. Any creature in this area must succeed on a DC 17 Dexterity saving throw or take 36 (8d8) slashing damage and bleed out, taking 9 (2d8) slashing damage at the start of each of its turns until it regains hit points.
On a successful save, the creature takes half damage and does not bleed out. Creatures without flesh automatically succeed on this saving throw, and the creature stops bleeding once it drops to 0 hit points.

 

Description

The sight of a reaper only holds doom. When a wraith lives for 666 years, its form changes into that of a reaper, a hovering skeletal form with a ragged, pitch-black cloak covering all but its clawed hands and eternally smiling face.

Scions of Pure Evil. When a reaper is formed, it becomes a scion of fear, carnage, famine, or plague, depending on what it enjoyed inflicting onto others in its past form.

Fear reapers derive pleasure from frightening helpless creatures and invading their mind with oppressive thoughts. Carnage reapers enjoy seeing their prey being mutilated by their own hands. Famine reapers watch from afar, sabotaging a town's whole livelihood until no resources are left and only corpses remain. Plague reapers take on a more direct approach, leeching the life off of the innocent and leaving them as dry husks.

 
Amoebium

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