Medium Aberration, Neutral Evil
Armor Class 15 (natural armor)
Hit Points 65 (6d8 + 38)
Speed 30 ft., Climb 15 ft.
STR
14 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
16 (+3)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws INT +5
Skills Arcana +5, History +7, Insight +6, Perception +4, Stealth +7
Senses Truesight 120 ft., Passive Perception 14
Languages Common (Telepathically)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Sight. The nothic has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The nothic makes two claw attacks or one attack with its rotting gaze. 

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Rotting Gaze. The nothic targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Constitution saving throw against this magic or take 10 (3d6) necrotic damage.

Phantasmal Force. The nothic targets one creature with the Phantasmal Force with a DC 14 Intelligence saving throw. Any target affected by the nothics weird insight has disadvantage on the saving throw, as the nothic attacks them with their own fears and insecurities.  

Bonus Actions

Weird Insight. The nothic targets one creature it can see within 30 feet of it. The target must contest its Charisma (Deception) check against the nothic’s Wisdom (Insight) check. If the nothic wins, it magically learns one fact or secret about the target. The target automatically wins if it is immune to being charmed.

Reactions

Telepathic Insight. The nothic looks into its attacker's mind and sees their intention before they even move. When targeted by a weapon or spell attack, the attacker rolls with disadvantage.

Description

During the events of the spell plague, grand archivist Bernian of the House of Knowledge locked himself in the secret underground section of the temple to protect the most valuable assets of the library. Corrupted by the unhinged magic of the spell plague, the now twisted form of Bernian roams the secret ruins of the library, hoarding and guarding the knowledge within.

A nothic is a monstrous creature with terrible talons and a single great eye. When driven to violence, it uses its horrific gaze to rot the flesh from its enemies’ bones.

Lair and Lair Actions

1) Maddening Whispers. Thousands of voices try to invade the minds of the targets, overwhelming them with incoherent information on history and arcana. All targets within the lair must make a DC14 intelligence saving throw. On a failed save, the target takes 2D6 psychic damage and spend their next action combating the rambling voices in their head. 

2) Arcane Paranoia. Haunted by the feeling of getting their minds invaded and their thoughts siphoned, the targets are struck by an staggering sense of paranoia. All targets within the lair must make a DC 14 wisdom saving throw. On a failed save, the target is overwhelmed by paranoia and must roll a d6 on the table below to determine its behavior. At the end of each of its turns, an affected target can repeat the saving throw. 

d6 Behavior
1-2 The target drops whatever it is holding and becomes frightened of the nothic.
3-4 The target is paralyzed with fear.
5-6 The target uses its action to strike out against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.

Previous Versions

Name Date Modified Views Adds Version Actions
2/14/2023 4:32:04 PM
3
0
1.0
Coming Soon
2/15/2023 4:47:57 PM
7
0
1.1
Coming Soon

Habitat: UnderdarkUrban

AndersKramer

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