Medium Or Small Undead, Unaligned
Armor Class 14 natural
Hit Points 30 (6d10)
Speed 20 ft.
STR
15 (+2)
DEX
10 (+0)
CON
16 (+3)
INT
2 (-4)
WIS
2 (-4)
CHA
2 (-4)
Saving Throws CON +5
Condition Immunities Incapacitated, Poisoned, Stunned
Senses Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead nature. should the zombush be reduced to 0 Hp make a constitution saving throw (dc 6+ damage taken) and roll a d4, on a successful save and on a d4 roll of 1 or 4 the zombush falls down and splits into an additional but smaller zombush.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit:  (2d6 + 2) [bludgeoning] damage. 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestSwamp

Dragonkingmastery

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