Drill Rush. The Big Daddy charges at a target within 30 ft. and makes a melee attack with its drill arm. On a hit, the target takes 18 (3d8 + 6) piercing damage and must succeed on a DC 16 Strength saving throw or be knocked prone. If the attack misses, the Big Daddy takes 9 (1d8 + 6) bludgeoning damage.
Plasmid Enhancement. The Big Daddy can activate a plasmid that enhances its abilities for 1 minute. While the plasmid is active, the Big Daddy gains advantage on all attack rolls and saving throws. Additionally, it can use an action to release a burst of electricity that arcs out to all creatures within 10 ft. Each creature in the area must make a DC 16 Dexterity saving throw or take 21 (6d6) lightning damage.
Adam Siphon. If a Little Sister is within 30 ft. of the Big Daddy, it can use an action to siphon Adam from the Little Sister, healing itself for 30 hit points.
Drill Arm. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 24 (3d10 + 6) piercing damage.
Grenade Launcher. Ranged Weapon Attack: +6 to hit, range 60 ft., one target. Hit: 21 (6d6) fire damage.
Protect the Little Sister. If a Little Sister within 30 ft. of the Big Daddy is attacked, the Big Daddy can use its reaction to move to the Little Sister's location and take the attack's damage instead.
Description
Big Daddies, or "Mr. Bubbles," and "Mr. B," as the Little Sisters call them, are lumbering bio-mechanical monstrosities, created to protect the Little Sisters. They are heavily armored and wield high-powered weaponry.
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