Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Bite. Melee Weapon Attack: +5 to hit, 5ft one target, for 1d6+3 piercing damage.
Web (recharge 5-6) ranged weapon attack; +5 to hit, 30 ft range, one target, for 1d4 bludgeoning damage, furthermore creatures hit by this attack must succeed a DC 13 Strenght saving throw or become restrained within the webs, to escape the webs on subsequent turns restrained creatures must use their action to attempt to escape by suceeding a DC 13 Strenght saving throw.
Description
To snare its prey, a cave spider spins elaborate webs or shoots sticky strands of webbing from its abdomen. cave spiders are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims.
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