Large Dragon, Neutral Evil
Armor Class 18 Natural Armor
Hit Points 270 (20d12 + 140)
Speed 120 ft., Walk 60 ft.
STR
18 (+4)
DEX
26 (+8)
CON
18 (+4)
INT
20 (+5)
WIS
18 (+4)
CHA
24 (+7)
Saving Throws DEX +12, WIS +8, CHA +11
Skills Perception +14
Damage Resistances Cold
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Truesight 120 ft., Passive Perception 20
Languages Common, Draconic
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Magical Resistance.  Arteris has advantage on saving throws against spells and other magical effects.

Legendary Resistance (3/day).  If Arteris fails a saving throw, Arteris can choose to succeed instead.

Actions

Multiattack.  Arteris makes four attacks.  Three claw attacks and one bite attack.

Claw.  Melee Weapon Attack:  +10 to hit, reach 15 ft., one target.  Hit:  30 (5d8 + 8) piercing damage and 14 (4d6) fire damage.

Bite.  Melee Weapon Attack:  +11 to hit, reach 15 ft., one target.  Hit:  30 (5d8 + 8) piercing damage and 14 (4d6) fire damage.

Breath of Charms (recharge 5-6).  Arteris exhales a magical gas in a 60 foot cone.  All creatures within the cone must make a Charisma saving throw (DC 21).  On a failure they become charmed by Arteris for 24 hours.  On a success they become immune to his charming breath for one hour.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Arteris can take 3 legendary actions, choosing from the options below.  Only one legendary action can be used at a time and only at the end of another creature's turn.  Arteris regains all spent legendary actions at the start of its turn.

Detect.  Arteris makes a Wisdom (Perception) check.

Tail Swipe.  Melee Weapon Attack: +10 to hit, reach 15 ft., one target.  Hit: 40 (5d12 + 8) bludgeoning damage.

DarkLiez

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