Gargantuan Undead, Neutral
Armor Class 21
Hit Points 105 (7d12)
Speed 15 ft.
STR
26 (+8)
DEX
29 (+9)
CON
29 (+9)
INT
8 (-1)
WIS
12 (+1)
CHA
3 (-4)
Saving Throws STR +16, DEX +17, WIS +9
Damage Vulnerabilities Thunder
Senses Darkvision, Tremorsense, Passive Perception 12
Languages Deep Speech
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

the creature can spawn any absorber. roll d20 to decide (1-4 for infector, 5-8 soldier, 9-12 tank,  13-16 crawler, 16-18 ranged, 19-20 slammer) 5 round cool down.

Actions

smash - reach: 5-20 ft, Damage: 7d12

Reactions

smashy-smash

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a massive bi-pedal with 8 tentacles. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Ender_Mare001

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