Armor Class
13
Natural
Hit Points
11
(2d8 + 2)
Speed
40 ft.
STR
12
(+1)
DEX
15
(+2)
CON
12
(+1)
INT
6
(-2)
WIS
12
(+1)
CHA
6
(-2)
Skills
Perception +2, Stealth +4
Senses
Blindsight 30 ft., Darkvision 90 ft, Passive Perception 14
Languages
Beastman (can only convay simple words not full sentences)
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Pack Tactics: The wolfer has advantage on an attack roll against a creature if at least one of the wolfer's allies is within 5 ft. of the creature and the ally is not incapacitated.
Actions
Action Melee Attack. Bite: +4 to hit, reach 5 ft., 1 target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 strength saving throw or be knocked prone.
Comments