Tiny Construct, Unaligned
Armor Class 13 (natural armor)
Hit Points 21 (6d6)
Speed 0 ft., Fly 50 ft. (hover)
STR
3 (-4)
DEX
14 (+2)
CON
10 (+0)
INT
16 (+3)
WIS
8 (-1)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 9
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The Animated Spell Book is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the Spell Book must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the spellbook remains motionless, it is indistinguishable from a normal book.

Spellcasting. The Animated Spell Book is a 6th-level spellcaster. Its spellcasing ability is Intellegence (spell save DC 16, +8 to hit with spell attacks). The alhoon has the following wizard spells prepared:

Cantrips (at Will): fire bolt, ray of frost

1st level (4 slots): burning hands, magic missilethunderwave.

2nd level (3 slots): acid arrowscorching rayshatter.

3rd level (3 slots): fireballlightning bolt

Actions

Slam. Melee Weapon Attack: -4 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 4) bludgeoning damage.

Description

A magically animated flying spell book that casts spells on behalf of an absent wizard.

Commander_GWD

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