Multiattack. The bard's apprentice makes two Shortsword or Shortbow attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Cacophony (Recharge 4–6). Each creature in a 15-foot cube originating from the bard's apprentice must make a DC 12 Constitution saving throw. On a failed save, a creature takes 6 (2d6) thunder damage and is pushed up to 10 feet away from the bard's apprentice. On a successful save, a creature takes half as much damage and isn’t pushed.
Spellcasting. The bard's apprentice casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):
At will: vicious mockery, mage hand, prestidigitation
1/day each: charm person, sleep
Taunt (2/Day). The bard's apprentice targets one creature within 30 feet of it. If the target can hear the bard's apprentice, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the bard’s apprentice's next turn.
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