Keen Sight. The aquamissioneer has advantage on Wisdom (perception) checks that rely on sight.
Tough. The aquamissioneer needs to eat and drink only three quarters of the food required for its size.
Skilled Healer. The aquamissioneer has advantage on all ability checks using a healer's kit.
Spellcasting. The aquamissioneer is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): Guidance, Produce Flame
1st Level (4 slots): Cure Wounds, Detect Poison and Disease, Purify food and drink
2nd Level (2 slots): Lesser Restoration, Protection from Poison
Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage.
Description
Aquamissioneers are like adventurers, except that they live at sea. They sail on a boat, fight monsters, and gain treasure. An aquamissioneer crew consists of 4-6 regular aquamissioneers, 1 navigator, 1 doctor, 1 boatkeeper (like a housekeeper), and 1 captain.
The aquamissioneer doctors are trained in druidic healing magic, and help heal any member of the crew who is injured.
-
View User Profile
-
Send Message
Posted Apr 20, 2023Oops! The Cr is actually lower, I just made a mistake when editing it. It's more like CR 1.