Large Humanoid, Chaotic Evil
Armor Class 12 Natural armor
Hit Points 100 (5d20)
Speed 25 ft.
STR
20 (+5)
DEX
10 (+0)
CON
18 (+4)
INT
6 (-2)
WIS
4 (-3)
CHA
8 (-1)
Saving Throws STR +7
Skills Intimidation +20
Damage Resistances Cold, Fire
Condition Immunities Charmed, Exhaustion, Frightened
Senses Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Azaroth's Blessing Able to conjure up any simple weapon as a bonus action. The weapon is ethereal and will be instantly dispelled upon a second conjure or loss of consciousness.

Lether Skin Due to their harsh upbringings, the champion resists cold and fire damage.

Actions

Norscan Rage Entering a fit of uncontrollable rage, the champion will begin to hit themselves over the head repeatedly until they feel Azaroths presence enter them. Gain advantage on strength checks and saving throws,  gain resistance to all melee weapon types, and add 1d8 to each hit.

Champions Regalia Melee Weapon Attack: +4 to hit, reach 5 ft., 2 target. Hit: 10 (2d6 + 4) [bludgeoning] damage. 

Reactions

Backhand. When an enemy enters or exits a 5ft range of the champion they are hit for 3 damage and stuns them on a failed constitution saving throw DC: 14. Recover after 1 stun turn.

Description

A champion of the blood god Azaroth, these warriors will fight till their stubborn demise, able to withstand blows no mear mortal could.  Large 10ft tall humanoid, with grey leathery skin and dull blue eyes. Their are usually scantily dressed with either a loincloth over their lower genetelia, or a leather brace going from shoulder to groin.  Their lower jaws are gorily removed in an act of appeasement to the blood god, showing that they vow to never speak again unless it be guttural screams and roars. Extremely strong melee combatant, but is able to use simple martial weapons if the situation deems fit.

Azodiack

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